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Effort and speed cost table

When you run an agent you choose two settings - Effort and Speed - and together they set the credit cost of each run. This page lists every option, what it does in practice, and the formula that turns the two choices into a per-run cost. It is for anyone deciding how to spend credits on a run.

Effort controls how much reasoning the agent applies. Higher effort costs more credits but lets the agent work through harder, less-defined tasks.

EffortWhat it meansCredit cost
LowFollows your steps exactly. Best when your instructions cover the task.0.5 credit
MediumFollows your steps and expands them with extra reasoning when needed. Best when the agent has to think through details your instructions don’t spell out.1 credit
HighHandles complex, ambiguous tasks that need deep reasoning and judgment.1.5 credits

Speed controls how fast the run is processed. Faster runs finish sooner but apply a cost multiplier.

SpeedWhat it meansMultiplier
StandardDefault processing speed.1x
FastFaster processing speed.2x

The per-run cost is the Effort credit cost multiplied by the Speed multiplier:

Cost per run = Effort cost x Speed multiplier

The run screen shows this live as you change the settings, so you always see the cost before you run.

Every possible combination of the two settings:

EffortSpeedCost per run
LowStandard0.5 credit
LowFast1 credit
MediumStandard1 credit
MediumFast2 credits
HighStandard1.5 credits
HighFast3 credits
  • A straightforward run where your instructions already cover the task, at normal speed: Low effort x Standard speed = 0.5 credit.
  • The same straightforward task, but you need it back twice as fast: Low effort x Fast speed = 1 credit.
  • A run that needs the agent to reason through details you didn’t fully spell out: Medium effort x Standard speed = 1 credit.
  • A complex, open-ended task at normal speed: High effort x Standard speed = 1.5 credits.
  • The most you can spend on a single run - deep reasoning at the fastest speed: High effort x Fast speed = 3 credits.