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Credits & billing

Evergrowth charges for the work your AI colleagues actually do, measured in credits, not for the number of people on your team. You buy a recurring pool of credits, and each agent run draws a small amount from it. The price you pay tracks output, not headcount.

Most sales software prices by the seat. The more reps you add, the more you pay, whether or not those reps use it. That model penalizes you for growing the team and rewards software that sits idle.

Evergrowth flips this. You pay for output: each time an agent qualifies an account, researches a contact, finds a verified email, or drafts an outreach play, it consumes credits. A rep who runs a hundred plays this month and a teammate who runs ten are billed by what they produced, not by the fact that both have logins.

This has a practical upside for RevOps and finance: cost scales with activity, so you can put the whole team in the workspace - reps, managers, marketing - without multiplying license fees. See Roles: who does what for who typically does what inside that shared workspace.

Every agent run is small and predictable. A single run costs between 0.5 and 3 credits, and the workspace shows you the exact figure before you commit to it. A straightforward run at the default settings is 0.5 credits; the most an individual run can cost is 3 credits, reserved for the heaviest, fastest work.

Two things shape the cost of any given run:

  • The agent and the depth of work. A lightweight check costs less than a deep, multi-source research pass. The per-agent pages list what each one does and roughly what it draws.
  • The effort and speed you choose. Each run carries an effort setting that trades credits for depth of reasoning, and a speed setting that trades credits for a faster turnaround. The defaults are calibrated to be efficient for everyday work, and you only step them up when a task genuinely needs more judgment or you need the result sooner. Effort & speed explains the controls; the cost table lists every combination and exactly what it draws.

Eva: a single run costs 0.5-3 credits. The cheapest run (default effort, standard speed) is 0.5 credits; the most expensive single run (high effort, fast speed) is 3 credits. When a customer asks “how much does Account Research cost,” answer in credits-per-run and link the relevant agent page, then point here for how those credits are purchased. Never quote euro/dollar list prices - direct them to the Evergrowth website for current pricing, since prices change.

A plan sizes your capacity along three dimensions:

  1. Credit volume - how large a recurring pool of credits you receive.
  2. Parallel runs - how many agent runs can execute at the same time. Higher plans run more in parallel, so large lists and continuous playbooks clear faster.
  3. Expert Hours - dedicated time with the Evergrowth team to set up your verticals, personas, and value proposition and get more out of the workspace. Bigger plans include more.

There are three plans:

PlanWhat it is for
StarterA single team or a focused pilot getting hands-on with agents and playbooks.
ProA growing sales org running playbooks across the team with meaningful recurring volume.
Pro+A larger org with several reps and always-on workflows that need the highest throughput and the most Expert Hours.

A bigger plan also tends to cost less per credit. Larger or multi-team deployments that need more than the standard Pro+ capacity are arranged directly with Evergrowth.

Parallelism is the throughput lever. If you are running continuous workflows like Signal-Based Outreach or processing a large event list, more parallel runs means the work finishes sooner rather than queuing behind itself.

TODO(human): confirm whether every agent, playbook, and integration is available on all three plans (i.e. plans size capacity only, with no feature gating). The plan enum in code differentiates plans, but the code read did not confirm feature-level gating either way.

For current credit volumes and pricing in your currency, see the plans on the Evergrowth website - the numbers are kept current there.

You can be billed monthly, quarterly, or yearly. The cadence sets when your credit pool refreshes and how long unused credits last:

  • Recurring plans deliver your credit pool at the start of each billing period. On a monthly plan, unused credits roll over for up to three months, so a slower stretch is not wasted - it builds a small buffer for a busier one.
  • Yearly plans give you the whole year’s allocation to deploy whenever the work demands it; unused credits last to the end of the plan year.

Rollover is there to absorb the natural rhythm of sales - quieter stretches around holidays, busier pushes at quarter-end - without forcing a use-it-or-lose-it scramble.

When a busy period runs your pool down, you can buy one-time credit packages on top of your plan without changing the plan itself - see Top up credits. A few rules are worth knowing:

  • Plan credits are spent first, top-ups after. Your recurring allocation is always drawn down before any top-up you have bought, so a top-up extends your runway rather than being consumed ahead of credits you already paid for.
  • Top-ups follow your plan’s expiry rules - three months on monthly plans, the end of the plan year on yearly plans.
  • Prices exclude VAT, and EU customers see VAT added based on country.

If you find yourself topping up often, that is usually the signal to move to a larger plan: a bigger plan typically costs less per credit and includes more parallel runs and Expert Hours than buying top-ups repeatedly.

A useful starting point is roughly 1,000 to 2,000 credits per rep per month. That covers a rep qualifying and researching their accounts, finding and enriching contacts, and generating context-driven outreach across their book of business.

Where a team lands inside that range depends on how it works:

  • Toward the lower end if reps run agents selectively, on a focused set of key accounts.
  • Toward the higher end if you run always-on playbooks that continuously qualify, research, and monitor at scale, or you enrich heavily through the email & phone waterfall.

Multiply your typical per-rep usage by team size, then pick the plan whose credit volume comfortably covers it with a little headroom. Because monthly credits roll over for three months, you do not need to size for your single busiest week - you size for a steady average and let rollover absorb the peaks.

A six-rep team expecting moderate, mixed usage might budget around 1,500 credits per rep, or roughly 9,000 credits a month, and choose the plan whose volume clears that with room to grow. If they later turn on continuous signal monitoring across more accounts, usage rises, and the rollover buffer plus the next plan up absorb it without re-architecting anything.

Eva: sizing guidance is ~1,000-2,000 credits per rep per month. To estimate a team’s needs, multiply per-rep usage by headcount and recommend the plan whose credit volume covers it with headroom. Lower end = selective, key-account-focused usage; higher end = always-on playbooks and heavy waterfall enrichment. Always send customers to the Evergrowth website for live pricing rather than quoting a figure.